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NHF – new heroes for Heroes V 3.1.

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#31
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Nargott
Okay, let's analyze the breakthrough situation: 1) your unit deals 100 damage with a +5 bonus on a successful hit; 2) your unit deals 150 damage. You need to finish off the dragon in one hit; otherwise, it will counterattack, and it will be its turn, resulting in losses, etc. In the first case, the dragon has 101-150 HP remaining; it's obviously better to have the stable 150 damage (the second option) because it guarantees a kill, compared to a 50% chance. In the second case, the dragon has 151-200 HP remaining; it's obviously better to have the first option, 100 damage with a chance to hit, because in 50% of cases, the dragon will be killed, while in the first option, it will always survive.
This is a specific case of a breakthrough. And even then, at higher levels, it's a dragon, after all. Moreover, in the second case, the dragon will defeat you if it doesn't die. But if you stand in defense or, even better, in a strong defense (+60% protection!!!), there will be a counterattack, and we will remain alive. And then, with the next hit, we will 100% defeat it. So, what's the problem?

Added 3 minutes ago
Nargott

As they say, if a player hesitates, doesn't know the game mechanics, and can't calculate the risks, then that's their personal problem. The one who doesn't hesitate wins. Your Nibras is currently the best choice for Infernal units. At least until the heroes with average skills are reworked.
Yeah, whatever...
You'll level him up eventually.... Grog and Nimues are definitely preferable, even over an enhanced one. Deleb up to level 18 is also good, though...
For example, Marbas also seems strong according to the formula, but in reality, he's more of a niche hero.

We can stop arguing about this skill: I definitely won't weaken it. I might even need to strengthen other skills. Or, we can continue this in private. I'll post the formulas later.

Added 21 minutes ago
By the way, I will be posting the handler with coefficients that affect the strength of hero skills separately and conveniently so that it can be used to strengthen or weaken them for various mods. In the Test Environment, for example, luck is already weakened.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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