Consider it however you want. I once researched the topic of randomness and came to the conclusion that a range of 1-3 and non-random damage of 2 are equivalent, and the same applies to luck. Randomness is more difficult to predict for both you and your opponent – it's a double-edged sword. When your opponent has a unit with +5 luck, it's more dangerous for you than a unit with +50% damage, but the second option was more reliable for both sides.
3 levels is 3 perks. A special ability is 1 special ability. When other heroes have a special ability equal to 1-2 perks, and one has a special ability equal to 3 perks, what do you call that?
+3 to luck is not much. Unlike skills, a special ability won't open the way to perks. Play with this hero, everything will become much clearer; it's pointless to prove it. It's very easy to write a special ability.
Added 6 minutes ago
S
Both have a strong special ability; in the first case, it's due to an additional bonus to health for an already strong unit (warriors), and in the second, it's due to a bonus for overpowered units. This special ability is what brings Nibros to the level of these overpowered "fathers." But what about modest middle-of-the-road units, such as those with a special ability on peasants, archers, swordsmen, griffins, zombies, etc.?
Added 50 seconds ago
I'm finishing up now; you're just distracting me from the mod. I need to create heroes, not waste time with nonsense...
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