Skip to content
User Avatar
#716
Auto-translated
Ment, in multiplayer, how can you force a player to lose if a condition is not met (i.e., ~=true)? ``` function town3exist(townname) while 1 do if IsObjectExists(townname)~=true then Loose(GetPlayerFilter(PLAYER_3)); end; sleep(10); end; end; startThread(town3exist("town3")) ``` Something like this, but it doesn't seem to work.

готовность 70% PAUSED
Don't pretend to be a victim.