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Ment, in multiplayer, how can you force a player to lose if a condition is not met (i.e., ~=true)?
```
function town3exist(townname)
while 1 do
if IsObjectExists(townname)~=true then
Loose(GetPlayerFilter(PLAYER_3));
end;
sleep(10);
end;
end;
startThread(town3exist("town3"))
```
Something like this, but it doesn't seem to work.