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2Lider1: unfortunately, what you are writing as disadvantages in WT actually has very little to do with WT. Firstly, I don't know how many parties you've played with experience, but in mine, I don't particularly remember anyone running around meaninglessly crushing neutrals. In WT specifically, this is clearly a minus (on large maps at least), because usually each hero clearly occupies their own place; there is simply no opportunity to be distracted by some random battles. The only difference from the original game is that, for example, an angel without experience can break through one set of neutrals, while a rank 4 angel can handle more serious guards. That's it. And as for the spearmen, that's nonsense. There were probably HP artifacts or Elixir there. For a CD dragon to deal 14 damage, for instance, the parameters would have to be cosmic. You might be surprised, but SoD became disgusting to me specifically because of the meaningless grinding of neutrals—I hope you understand what I mean—while in general, I don't care about morale or a built-up level 2. Moreover, unlike WT, Necromancer in SoD can be a plus, which destroys any faith in SoD at its root.