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I'll explain! :) Experience is one of the most flawed aspects of Warlords. Again, it all comes down to the (GREAT) random generator! Some players will have zombies or gnomes guarding passages, while others will find themselves facing weak enemies. An opponent might get a block of archers... or at least a block of troops with high damage but low health (Pegasi, Grand Elves, Snipers, Fanatics, etc.). And there you have it – balance. One player starts with two swordsmen against Trogols or Skeletons, or archers, while the other, panting, is just starting to build up with 4-5 bars of troops...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D