Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
He has 2 swords, but the entire game is geared towards grinding lifeless neutrals on the map for experience points. But when a dragon can't kill a pikeman, it's (censored)-absurd, not a game, IMO. They came up with some kind of "strategic layer" and play it with a serious face. Any newbie with a maximum experience bonus will take Max-Con on the second week now. And they'll say, "What, I can't do it on 121 without experience, why bother?" :D And everyone is silent, saying we're all trying for the FBB. Whoever levels up their troops better is the best. This is such a perversion of the heroes, that it's impossible to play this game, except maybe for fun. Ugh! Wog is for Wog players.
+1! There are changes that are necessary for balance - balanced starting armies or a restructuring of the GM, for example. And there are changes that are made for who knows what reason, which are completely unnecessary - this is exactly what the experience change is about. When a black dragon in Utopia can't kill a level 1 unit, it's just ridiculous :D When a stack of wolves for Tiraqsor on the second week hits for 1k damage each in Utopia. When noobs take Max-Con because troglodytes or skeletons with 2 swords tear everything apart. I understand that in any case, skill will decide, and a strong player will beat a weak one, but I am against such a change that is made according to someone's whim, and not for balance reasons. Someone will say that experience balances the game, etc., but that's all nonsense. IMO.