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#51
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He has 2 swords, but the entire game is geared towards grinding lifeless neutrals on the map for experience points. But when a dragon can't kill a pikeman, it's (censored)-absurd, not a game, IMO.
They came up with some kind of "strategic layer" and play it with a serious face. Any newbie with a maximum experience bonus will take Max-Con on the second week now. And they'll say, "What, I can't do it on 121 without experience, why bother?" :D And everyone is silent, saying we're all trying for the FBB. Whoever levels up their troops better is the best. This is such a perversion of the heroes, that it's impossible to play this game, except maybe for fun. Ugh! Wog is for Wog players.
+1! There are changes that are necessary for balance - balanced starting armies or a restructuring of the GM, for example. And there are changes that are made for who knows what reason, which are completely unnecessary - this is exactly what the experience change is about. When a black dragon in Utopia can't kill a level 1 unit, it's just ridiculous :D When a stack of wolves for Tiraqsor on the second week hits for 1k damage each in Utopia. When noobs take Max-Con because troglodytes or skeletons with 2 swords tear everything apart. I understand that in any case, skill will decide, and a strong player will beat a weak one, but I am against such a change that is made according to someone's whim, and not for balance reasons. Someone will say that experience balances the game, etc., but that's all nonsense. IMO.