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#491
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17.08.2012 twaryna (Red, Castle, Valeska, Orrin) def Egor Korobeynikov (Blue, Dungeon, Shakti, Shakti) 8mm6a 214

The map generation was great: plenty of money on the respawn and home computer. The adjacent zone is native with 2 external dwellings of swordsmen. Due to a lack of better options, Orrin became the "father," but he leveled up magnificently: earth, attack, tactics, logistics, wisdom, and armor. By the end of the first week, I reached the computer and began slowly sacrificing archers to enemy heroes' shooters. At the computer's respawn, I found an external dwelling of angels behind some wooden guards. I decided to take a risk and try to fight them off and take an angel. In the end, I almost wiped on the wooden guards; a couple of key morale checks failed, and I barely escaped, leaving behind all spears and 6 swordsmen. I didn't enter the external dwelling after that. I took the computer's castle, which had already frayed my nerves beforehand. In both castles, horses were in the citadel. This was a mistake, as I felt a shortage of money throughout the second week. On 121, I fight a horde of wooden guards for Pandora and the obelisk. I fight poorly and almost wipe again, but I pull through. Pandora gave 10k experience. I failed to set up angels on the 2nd week. The 3rd week became easier; I moved into both centers and took the villages. In one of the centers, I took 2 cons (2+1) and a naga bank. I killed the computer-Tower with the capitol. On the snow, I took a level 4 con. From 141, skirmishes with the opponent began. I took 2 Dragon Utopia, which gave wings, a jacket +4 attack and defense, a hat +12, boots +2 all (there were also other boots, mace +4, shield+5, golden bow and +15 to shooting, shackles, and cloak of prohibition), and most importantly—money for archangels appeared. In the finale, there were 20 archangels, 22 horses, 150 archers, and nearly a hundred crusaders. The advantage in one-on-one meat and stats decided it.

1-0. Thanks for the game!

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