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Current questions and answers regarding the map editor.

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#1829
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Sorry :smile41: It just wasn't in the original message, and I didn't see it.

Okay, now I have this in the scripts:
PlayObjectAnimation("crossbowman1", "death", IDLE);
SetObjectEnabled("crossbowman1", nil);
But I don't see any changes.


After "death", it should be ONESHOT_STILL, not IDLE. Try that.
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