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Iron, you can take down Leprechauns like this (this is most likely the optimal solution): 1) Build a level 2 Tower of Death in the town. 2) The hero learns the Drain Life spell. 3) The hero attacks the Leprechauns alone. Round 1: Cast Drain Life (one Leprechaun dies). Round 2: Raise a skeleton from that Leprechaun. Then, wait for the Leprechauns to come within the skeleton's range. Attack with the skeleton, and take the counterattack. Then, the hero immediately attacks the Leprechauns, inflicting damage. In the next round, get the hero's morale up (so that he has time to run away from the Leprechauns). And then, just run around some sufficiently large obstacle. I think I've explained it clearly.
It seems this isn't the optimal option. I attacked with Hero + Imp (the Imp drains mana from the Leprechauns), but I couldn't take any more because I needed to run away from more than two groups of Leprechauns. I used magic to drain the Leprechauns' life, and the Hero can withstand a couple of hits from the Leprechauns. I infected one group each, and ran around. I cast Sadness on both groups beforehand, so I wouldn't have to bother with morale and loading/saving – I'm sick of that, and what's the point of all the different magic in Heroes if not to use it? :)