1. If you enter an empty Earthman city without a fight, you are allowed in, but if you then exit city mode, the hero dies under its ruins (Since I stormed the last three cities with one free sack, so that my troops wouldn't desert me, I encountered this phenomenon twice). :eek:
2. I don't know if this was intended, but I captured the port city – the last city of humans – and hired a bunch of heroes there, who served the needs of Khan Botan, who was at that time engaging in guerrilla warfare and accumulating experience and troops for the final battle. Every time one of the heroes sailed to the landing site on his territory, Khan Botan was attacked by a bunch of elementals, no matter where he was. In principle, this is very beneficial, since I threw wyverns against them, which regenerate well. As a result, I killed all the elementals except for a few air elementals, and then just waited for the wyverns to restore their numbers to their initial level – this is how I developed my experience and accumulated movement points (warfare). :cool: In the end, I even created a special city that stood there on guard and sailed back and forth when necessary.
3. You can land on your part of the island near the mercury laboratory, which greatly simplifies the game – you can recapture your castle and build up your forces twice as fast :p .
Overall, I repeat, I really liked the map, but the bonus for the ballista in the Dungeon should be assigned to something else – mages and peasants are useless in this war :smile32: .
And the shield of Sir "Tough" is useless when you have a full set of dragon artifacts :smile41: .
I was also surprised by the stupidity of the red heroes – the small ones ran away immediately when they had the opportunity on their first turn, and the large ones by the fact that Rosenbaum gave his troops to his companion and sat with one unit in the port city that I had captured, as a result, I defeated him with Botan without any losses, not allowing him to make a single move, and it is much easier to engage in guerrilla warfare against one strong enemy than against two – especially since in an emergency, you can accumulate turns by fighting elementals (as I wrote above).:)
