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Walkthroughs of standard maps, focusing on SPEED.

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#49
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Chingis
Questions:

1. Where can I find heroes with well-developed Air Magic, Damage, and Flying skills in the early days of the first week?
There are heroes like Aeneas and Brissa who have Air Magic at the start. There are also many heroes with a good chance of having Air Magic, such as mages from the tower. Ideally, you should check them and develop those who gain Air Magic faster.
Chingis
Will there also be Damage and Flying skills, that's the question.
For us, this is not a question. We won't be building a guild. We need a book of Air Magic or a Hat of the Orator.
Chingis
The same goes for mass slowing. How can all of this be developed right from the start?
There is a hero named Grindan. He has Slow in his spellbook and Earth Magic in his skills, meaning he will gain general slowing very quickly.
Chingis
2. Now about the Angel Alliance artifact. I read its description (I haven't played with it myself yet), and it didn't impress me. What are its advantages?
The Alliance gives +21 to all stats and also casts Expert Prayer before battle, which adds +4 attack/defense and +4 speed.
Chingis
3. And how can I open the map so that it shows the numbers for the X and Y axes, like in your screenshot?
To do this, you need to open the map in the map editor.
Chingis
I've already played "All Heroes at War!" and finished it in 28 days, even with a not-so-great setup.
To achieve the best result, you need specific heroes, not random ones. You should have had not only Gunnar, but also Kir'rh and Dessa, and several air mages who will jump from castle to castle.

P.S.: Chess is a good thing. If you're good at it, you can easily play Heroes. What is your rating/rank?