Glad to see you, Spy,:) you're right, the Leprechauns need to be eliminated on the first day. There are options, though: you can simply eliminate them, or you can eliminate them while extracting a huge amount of mana for Sandro. This will cost you a few turns, but mana is valuable on this map.
As for the Outlaws, it's a matter of preference; you can eliminate them on the first day, or on the second, or even on the third. Personally, I prefer the second day. You really need the gold, and of course, the wood.
But I think you're overdoing it with the Nomads. Skeletons can be useful, but no more than 6 of them. They can easily be replaced by the same number of Imps.
With this whole group, you can easily deal with them in two and a half days. The real challenge comes next: the Medusas. I'm interested to hear what other players think about how to deal with them.
And all this is, of course, just to build up the Vampires!
Come on, I know you can achieve good results.
Maybe Under will join the fray soon; honestly, I'd like that.:smile07:
Well, I also see an option to break through the Nomads using the Vampire Touch ability of the hero, but there are so many of them, although...
Fear Aura + Vampire Touch + armor... but won't the hero be killed?
In principle, if you huddle in a corner so that only 2 Nomad units (or even one) attack, then it is quite possible to defeat them...
Okay, I'll try it :)