It's all about psychology... And no one forbade eliminating roles:3
Added 1 minute ago
There are only 18 roles here; if we eliminate the ranged roles, there will be 16. I hope enough people will join.
Added 29 minutes ago
House Do'Urden - Light
They don't know each other.
Zin-karla - on the 4th turn, the Mother
can sacrifice
any member of the House and create
a Zin-karla.
^Levitation - all members of the house
can avoid
close-range attacks once.
Mother Malice - 5 hp.
*Mother Do'Urden - as long as she is alive,
poison affects the members of the House
for 1 turn. She can create
a Zin-Karla.
Whip Strike (b) - 2 hp to 1 member
of the House.
Interrogation (p2) - learns the role of the target.
Triple Whip Strike (b) - 1 hp
to three targets.
Briza - 5 hp.
*Eldest Daughter - after Malice's death,
she gains the Mother Do'Urden ability.
Whip Strike (b) - 2 hp.
Die for Me (z2, p2) - avoids
a fatal blow, remains
at 1 hp.
Pain Strike (m, z1) - 3 hp,
fear.
Dainin - 6 hp.
*Agile - 25% chance to avoid damage.
No Defense.
Strike (b) - 1 hp, poison.
Backstab (b, p3) - 3 hp
Defense (p1) - protects the target.
Surveillance (p1) - learns who
the target has visited.
Rider - 4 hp.
*Lizard - 1 hp, after being killed,
he gains No Defense - dashing attack.
Strike (b) - 1 hp, avoids retaliation.
Dashing Attack (b, p1) - 2 hp,
stun.
Hide in the Shadows (z1) - avoids
all No Defense attacks.
Mage - 3 hp.
*Magic Field - 2 hp, while it exists,
he retaliates with 1 hp.
*Mage - 50% chance to avoid
magic damage.
Flash - blocks the target.
Lightning (m) - 1 hp, 50%
chance of stun.
Magic Strike (m, p1) - 2 hp.
Concentration -
restores 1 hp to the field.
Healer - 4 hp.
Poison (b) - poisons the target.
Healing - restores 2 hp.
++ Zin-Karla - 7 hp.
*Zaknafein - when attacking
Dzirta, he does not deal damage to him,
but dies himself.
*Puppet - knows Mother
Malice.
Kill (b, p1) - 3 hp.
Strike (b) - 2 hp.
Added 5 minutes ago
House Gan'ett - Light
Conspiracy - they don't know each other.
*Drauk - the first one to die
turns into a Drauk.
Mother Si'nai - 5 hp
*Mother Gan'ett - as long as she is alive,
a random Gan'ett warrior
deals 1 additional damage.
Magic Strike (m) - 1 hp to 2
targets.
Whip Strike (b) - 2 hp to 1 member
of the house.
Banishment (z1) - executes
the chosen player.
Alton De'Vir - 6 hp
*Enemy - +1 damage to Dzirta.
*Disfigured - 50% chance that
during a check, he will be checked
as another role.
Fireball (m, z2, p1) - 2 hp, block.
Dark Shield (m, p3) - 2 hp to all
who visit the target.
Mazoi - 4 hp
*Enemy
*Gwenviwar - grants No Defense
Gwenviwar. After death,
it is passed to the killer. When
attacking Dzirta, it is
passed to him. Dzirta has p2, not p3.
Dark Orb (b) - 1 hp, fear.
Gwenviwar (p3) - +2 hp for the turn,
strike (b) - 2 hp.
Warrior - 6 hp
*Revenge - one of the attackers
with close-range attacks takes 2 hp.
Strike (b) - 2 hp.
Double Strike (b, p1) - 2 hp
to one, 1 to another.
Breach in Defense (p2) - all
deal double damage to the target.
Mage-Universal - 3 hp.
Healing - 1 hp.
Magic Strike (m) - 1 hp.
Transformation (z2, p2) -
converts all damage into
healing.
++ Drauk - 4 hp.
Strike (b) - 2 hp.
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