I'm already starting to get confused about what we're discussing here. Whether it's the rating system or the Grail system.
Still, these two questions should have been divided into 2 topics.
To be honest, I don't see any flaws in IronAxe's game rating system, if we remove the aging mechanic.
P.S. 284 views and 16 votes. Voter turnout is a little over 5% - they wouldn't even recognize it as a valid election :D. Is it really that hard for them to vote?
1. Regarding IronAxe's rating, I expressed my opinion in a previous post. There's nothing more to add for now. We should focus on that...
2. VDV_forever's rating has one very significant drawback - the minimum number of points should be meaningful, because even the last place in the table should bring a tangible (moral) result... Let's say 50 people played in the tournament. 2/3 of them will get a rating of 1. And those who didn't play will get a rating of 0. Is that a big difference? And was it worth the effort? :)
Of course, we're not talking about playing "for fun"... We're discussing the rating. Those who play "for fun" won't need the rating at all.
My suggestion is: set a minimum rating of 20 (or 10). Everything above that is a progressive scale, increasing from last place to first. The calculation mechanism is secondary. The main thing is that the essence is not distorted - such a rating will guarantee a minimum number of points even just for participation, which is important, and also reflect the number of participants in the tournament on the winner's result.
