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“Who is stronger?” – Might versus Magic.

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#104
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ABKSever
So, what rules have you decided on? I'm interested in the following:
1. Regarding templates – are we only playing with large ones, or small ones too? In my opinion, only large ones, as small ones will give mages an additional advantage.
2. Again, regarding templates – how will we determine which one to use – randomly, by drawing lots, or some other way? In my opinion, drawing lots is the best.
3. Regarding leveling up non-native heroes – the idea was put forward to prohibit leveling up the second hero from non-native factions (or to impose some restrictions so that their level is not higher than the main hero's). I strongly disagree with this and am against such restrictions. This is part of the game and an element of the player's skill, whether it's leveling up a Warlock with an Elf or a Knight with a Mage, and removing or neutralizing it is wrong.
4. New templates have been released, including a reworked Mask and M3. Should we play on them or on the old ones? Again, I'm in favor of the new ones, as I absolutely don't like the old M3.
1. only huge
2. drawing lots
3. no restrictions
4. latest template versions
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.