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It would be great if, during a week-long city rebuild, resources were spent evenly each day.
Yes, that would be fair. Otherwise, you invest half your kingdom, and someone pops out from the bushes and breaks everything, and even steals some of your Ash, if you have any :eek:
In my opinion, this is the most absurd idea. With the ability to build a ship, this advantage of the Nagas is completely nullified.
You are completely wrong here. Just yesterday, I was playing on an island map. I ended up on a small island with only a lumber mill. Two enemies were on the main, larger island. And there were also several neutral islands. So, I started to explore a neutral island and grab mines, which I desperately needed, when suddenly I noticed a Naga heading towards me. In two turns, it almost reached my Castle across the water. Of course, I teleported. It retreated on the very next turn. And do you know why? Simply because I didn't have enough resources for a new ship. And this circus repeated several times until I got annoyed and killed them all out of spite xD However, I don't like these kinds of blitzkriegs :( In general, a ship costs money, and a significant amount, and visiting the shipyard costs movement points. Not many, but sometimes it's a bit annoying. Imagine if, in Heroes 3, some Rampart units suddenly had a permanent "walk on water" spell. There was already a significant imbalance there, and at least there were ship summons, city portals (convenient), flight, dimension doors, and a thousand other ways to save your poor Castle from unwanted guests.