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Once again, about mods :)
Female Heroes 3.0.h5u - adds female hero models to, it seems, 4 Factions. It's a small thing, but it's nice. Maybe someone will later create models for the remaining Factions.
ElementButton.h5u - a well-known mod for the Necromancer button, the Rage button, and the Element button. It's generally useful in terms of tactics and convenience. The only thing is that it might need to be adapted to the realities of WarGame if anything has changed.
MainMenu_flyby_all.rar - changes the intro with the Cyclops to one of the castles in the main menu.
MainMenu_menu_all.rar - changes the design of the buttons in the main menu. As you can see, it's not without flaws, so I personally don't use them because I don't know how to fix them.
Xazardous_Menu_3.0_Fix.h5u - some kind of fix for the two mods mentioned above. It might be interesting as a guide on how to fix flaws. It didn't help me.
LoadScreen.h5u - changes the loading screen to a more pleasant one. In this mod, there's some artwork on the theme of Heroes of Might and Magic 5, but you can easily put any image you like there.
In general, what I'm getting at is that the first two are clear - they're pleasant, convenient, and logical little things. But the rest can be used as a calling card for the mod - its face, so to speak. That is, you don't necessarily have to use what's there; you can put something of your own on the main menu and loading screen with a similar design. Plus, if you also change "Tribes of the East" to "WarGame Edition," you'll get an original and exclusive interface that will only be in this mod - like in Heroes of Might and Magic 3.5.
alt_fonts.h5u - here's another font replacement. Maybe someone will find fonts that are more beautiful and pleasant. By the way, the screenshots above show the difference between the standard font and the font from this mod. The modded font would be good, but for some reason, the numbers are displayed terribly on my computer.
All these changes can be added easily and won't take much time for someone familiar with the game's resources. At the same time, many of the original's shortcomings will be fixed "out of the box." And since the changes are visual, you won't need to test them separately; all the flaws and shortcomings will become apparent during the process of working with the mod.
And here's the archive if my ideas are interesting to you: http://www.fayloobmennik.net/2095169