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#67
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Who is the enemy, for example? A Tier 3 unit or a Necromancer? And what are the Imps for? And why wait when, if you take a quick Portal opening in logistics (I almost always do), units will only spend a quarter of their turn opening the portal, and the Unicorns and Cerberuses will most likely move again immediately, so we don't really lose anything by calling in reinforcements in a short game.

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