Mizery is a land where suffering is held in high esteem. And although the inhabitants of this country strive to inflict it upon those around them, more often than not, they suffer themselves. Some from powerless rage, some from yet another defeat, and some simply for the sake of company. Naturally, not everyone is ready to put up with such a state of affairs; someone must end the suffering of Mizery's residents (and that of neighboring countries as well). Reckland, a land where recklessness rather than suffering is prized, volunteered to be that "someone." Alas, as was to be expected, the military campaign was a complete fiasco, bringing victory for once to the ruler of Mizery, the Dark Lord Ezarot. But the brave Recklanders do not intend to surrender so easily, and the few who survived the recent battle plan to destroy the country from within! Moreover, Ezarot's brother, Lord Ezrodan, has returned to these lands. What will prove stronger: Suffering, recklessness, or brotherly feelings?
Residents of Mizery
Demon Lord Ezarot

His darkest highness, malicious excellency, and infernal magnificence. Or simply, Ezarot Arzatovich, the demon lord of Mizery. Formidable, powerful, commanding, and extremely cruel to both enemies and errant servants; he is feared by nearly all the inhabitants of the surrounding kingdoms. He is the hero—or rather, the villain—of many ballads and scary stories. Every self-respecting paladin dreams of his head above their fireplace, but for now, Ezarot's head sits firmly on his shoulders.
Traits:
Double voice
50% attack protection
Night Ability: Terrifying Presence - strips the target of their voice.
Dimension Door: This is the last time you've failed me! - immediately executes a player (regardless of voting results), once per game.
Status: Bloodthirsty
Ghost Lord Elias

Some people fear death, believing there will be no fun in the afterlife. Elias is excellent proof that these are all mistaken assumptions, and thus he leads a rather debauched life, spending much of his time in the company of his already deceased mistresses. However, despite his dissolute nature, he is a cunning and skilled tactician who has brought many victories to his lord—Ezarot.
Traits:
50% protection
Night Ability: Release Ghost Hounds - kills the target; does not die from protections. Once per game.
Night Ability 2: Take as Servant - heals a player. If the healing is successful (i.e., the player was attacked), he also learns their status.
Status: Moderately cruel
The Great Angus

A kleptomaniac wizard with delusions of grandeur who serves as Ezarot's court mage. Intelligent, but insane, which is his misfortune. In his time, he stole the crown from the King of Reckland, for which he was declared an outlaw. He is a quite powerful mage.
Traits:
None
Night Ability: Mind control - redirects a player to a chosen target; the player themselves cannot be the target, but they can be forced to stay home.
Status: Bloodthirsty
Maiden of Pain

A cruel sadist in charge of the torture chamber. Nothing gives her more pleasure than the suffering of others. Moreover, she often puts on performances that other demons attend with great pleasure.
Traits:
None
Night Ability 1: Invitation to the Torture Chamber - checks target's status.
Night Ability 2: Torture to Death - kills the target.
Status: Bloodthirsty
Virg

A little imp who is eternally running errands for... well, every inhabitant of Mizery; such is Virg's weakness and insignificance. He is cowardly and has low self-esteem, but he is quite diligent. Moreover, his cowardice often works in his favor; he fears punishment so much that he overcomes any obstacle. He tries to dig up dirt on anyone just to avoid being at the very bottom of the hierarchy.
Traits:
Cannot be blocked
Night Ability: Search for Dirt - checks target's status.
Night Ability 2: Surveillance - if the target is killed, he learns the killer's nickname.
Status: Moderately cruel
Sir Wilbur

Once a noble knight from Reckland, Wilbur is now a death knight serving Ezarot faithfully. He barely remembers his past life but has retained his character, still being a brave warrior who follows his code of honor. In Mizery, he does the same thing he did in Reckland—protects people.
Traits:
50% protection
Night Ability: Dead Knight's Guardianship - protects a player.
Night Ability 2: Punishing Sword - kills the target, ignores protection. Once per game.
Status: Moderately cruel
Kalindron, Cursed Sword

The sentient sword Kalindron was satisfied with his position in Mizery. While in the museum, he is watched over, cleaned, and polished; most importantly, he receives much attention as one of the greatest Instruments of Evil. However, rumors of a group of saboteurs from Reckland concerned him; fearing being stolen and subsequently cleansed, the sword took it upon himself to eliminate them... or rather, he placed himself into other hands, which he intends to use to eliminate the saboteurs.
Traits:
Voice is not counted in voting results
Night Ability: Call of the Sword - blocks the first chosen player and kills the second.
Status: Bloodthirsty
Dark Hand

A girl whose name is known to few. From the reliable information about her, it is clear only that by making a deal with dark forces, she received a new limb and demonic powers in exchange for her lost hand. And although her loyalty is conditioned only by "working off the contract," she desires to get rid of the saboteurs no less than others, as their arrival bodes nothing good for her either.
Traits:
None
Night Ability: Energy Drain - obtains target's Night Ability (does not know the type) and can use it the following night.
Status: Bloodthirsty
Mimic

Known as the most cruel, cunning, and dangerous villain of Mizery, if one does not count Ezarot. The Mimic often pretends to be a treasure chest, luring adventurers toward it, and then devouring them along with all their trophies. His malice is sung of in legends, and young adventurers are frightened by him at night; such is his horror.
Traits:
Immune to Kalindron's Night Ability
Night Ability: Ambush - kills the target if they come to the Mimic.
Status: Bloodthirsty
Lester, Skeleton Bard

Some believe that if you kill a person, they will fall silent. Lester refutes this claim with his entire being; not only is he not silent, he sings! He sings quite dreadfully, though, which does not stop him.
Traits:
50% attack protection
Night Ability: Sing a Serenade - provokes the target to use their Night Ability on him (does not work on ultimates).
Status: Moderately bloodthirsty
Brave Recklanders
Commander Arden

A talented and intelligent commander, Arden rose quickly through the ranks, even despite people looking askance at her because of her gender. Nevertheless, she brought many victories to Reckland, and now she has decided to end Ezarot's tyranny once and for all! However, despite all her merits, Arden has her own secrets. For example, as a result of an accident, she gained certain abilities that clash poorly with her "pious" reputation. Some, however, become suspicious when they notice the fact that the renowned commander does not touch consecrated weapons.
Traits:
50% protection
Does not die from protections
Night Ability 1: Punishing Sword - kill
Night Ability 2: Dark Forces - kills the target and one random player; status changes to "bloodthirsty." Once per game.
Status: Moderately cruel
Anolois

A mage as great as he is incompetent. Even before becoming an old man, he caused terrible disasters by merely making a slight mistake in the text of a spell. With age, this problem only worsened. Because he was deemed too dangerous for society, Anolois was exiled from the kingdom. Now, however, he has been given a chance to return if he helps in the struggle against Ezarot.
Traits:
None
Night Ability 1: Powerful Sorcery - 50% kill target ignoring protection, 50% use a random Night Ability on target.
Night Ability 2: Magical Shackles - blocks a player.
Status: Moderately cruel
Sir Frederic

A brave, if somewhat dim-witted, knight. Sir Frederic embodies the ideals of Reckland, being reckless beyond any measure. However, this does not make him a less skilled warrior, who has survived many battles and is ready to lay down his head for his homeland. Nothing will stop him from fulfilling his duty.
Traits:
Cannot be blocked
Night Ability 1: Patriot's Strike - kills the target
Night Ability 2: Living Knight's Guardianship - protects the target
Status: Moderately cruel
Sir Orrin

Cunning and intelligent, Orrin is an old comrade of Frederic. Where his thick-headed companion would go straight through, Orrin finds a detour. Perhaps he is too cautious, but where luck saved Frederic, thoughtful plans saved Orrin.
Traits:
None
Night Ability: Thoughtful Murder - ignores protection, once every two nights.
Status: Moderately cruel
Golem

A creature created by Anolois to help the heroes of Reckland. Alas, like everything associated with Anolois, it acts quite strangely. Due to a glitch in the spell, the golem is not a mindless executor of orders but possesses the personality of a small child. And not even the smartest child at that. However, even this does not negate its usefulness.
Traits:
None
Night Ability 1: Pretend to be a Statue - protects the golem from any Night Abilities directed at it, once every three nights.
Night Ability 2: Just a Statue - kill, 50% chance to leave no clues.
Status: Moderately cruel
The Youngest in the Family
Demon Lord Ezrodan

According to demon traditions, children are raised so that they must hate each other. There should be no worse enemy for an older son than his younger brother; the reverse is also true. This tradition did not pass by Ezarot and Ezrodan, who harbor truly brotherly feelings for one another. It was specifically to manifest these very feelings that Ezrodan arrived here, wishing to show that he is a better son than Ezarot. Although he is the youngest in the family, he is no less powerful than his older brother. Moreover, not being the Dark Lord, Ezrodan is used to acting himself rather than delegating work to minions.
Traits:
50% protection
Night Ability 1: Death Blow - kills target
Night Ability 2: Curse of Egocentrism - the target uses their Night Ability on themselves.
Night Ability 3: True Power - kills target ignoring protection, 50% chance to kill a second player and 25% a third (if the second player was killed). Once per game.
Status: Bloodthirsty
So that's how this setting turned out. I hope it came out well. Are there any issues with the balance?