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Lider1, I repeat: the AI has an advantage precisely in terms of finding the Grail as quickly as possible, using the minimum number of obelisks, compared to a human player.
You are likely judging based on standard or random maps, where the landscape is rather monotonous and not very rich in objects. But there are large custom maps where the landscape is such that it is difficult to understand where a particular area is located, or where the obelisks are on the map, sometimes even after the entire map has been revealed. For example, the map may be too uniform; or, conversely, the map may contain too many different types of terrain elements, and in this variety, the eye wanders, not finding the right place. If I give an example, it will become clear.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)