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Based on this situation, I can suggest that the issue lies elsewhere. I have encountered this before, and it happened in my last game, which I finished just yesterday. The thing is that the AI, unlike a human, analyzes the map of obelisks using a completely different principle, simply comparing two matrices (the map of obelisks and the map of the terrain) and noting the exact overlap of landscape cells. And it is with this method that to find the Grail, you need to open not almost all the obelisks, as a human would, but much fewer (what specific percentage depends on the map)! And this needs to be taken into account when playing against the AI, and also by the map creators. If possible, it would be good to patch the "Heroes" executable so that the AI only gets the right to dig up the Grail after finding at least ~90% of the obelisks! Then it would play on equal footing with a human in this regard. But for now, it has an undeniable advantage. :(
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)