1. An assault on the entrance to the Dungeon; it turns out I was wrong – I had run out of peasants by that time, and I was defending myself with swordsmen who had just joined;
2. Defeating Vlad.
Regarding the Tear of Ashi – I had the idea to send one of the hired heroes to search for it while engaging in guerrilla warfare, but I felt that it would be a waste of time (as it would be with restoring the city).
As for the Necromancers – they don't need to be strengthened, and making them more aggressive is not a good idea, because if they start attacking within the first two months, it will be difficult for one hero to withstand, and if you allow them to build a tavern in the city, it will be a completely different story.
