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"Newcomer-2012. Summer"

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25.07.2012 HellLighT (Red, Citadel, Gunnison, Crag) def RozenKran (Blue, Necros, Clavius) 2sm4d(3) 145

We played in several sessions, I don't remember how many restarts we burned through, but the start was great. Crag arrives. Contrary to my usual habit of making Gunnison the main on SM, seeing the respawn, I decide to make Crag the main. And here's what I saw on day 111 after lighting up the scout... 2 arenas, 4 external goblin dwellings, 2 Griffin Conservatories, a Pandora's Box for 50-99 thieves, GO Ghosts into the underground, and 2 grass secondary skills.

Week 1

I spread out to 5 heroes. Besides Crag, Galtran also showed up with 1 skeleton :D But I didn't dare go Necro, placed a thousand on day 111. Day 112 was terrible. Due to the large number of goblins, I upgrade them, but the army, not yet upgraded, had already left to break through to a secondary skill guarded by boars. After that, I immediately decided to take the Pandora's Box (which turned out to be empty). As a result, I lost more than half the goblins... Left with 40 goblins, I waste almost the entire first week on complete nonsense. I revealed a third Griffin Conservatory(1) on the respawn and another Conservatory(2-4) on a secondary skill... I checked Conservatory(1) on the respawn again; the third was behind elves. I only took the Conflux secondary skill, which turned out to be an adjacent zone, on day 116, while the opponent had a secondary town from day 111. In short, things weren't so rosy anymore. By day 117, I barely got Bears built in the Fort.

Week 2

With Bears and goblin growth, Conservatories(1) fell perfectly. Finally started working on chains. I took another Conflux secondary town, recovered a Sword +2+2. The third respawn Conservatory also turned out to be a level 1, which was no longer so pleasant. And then comes the magnificent moment of attacking the adjacent zone Conservatory, which turned out to be max level... I won't go into the details of my idiocy :smile04: and my magnificent skill combined with luck, but from an army of 2 Bears, 3 Angels, 120 Hobs, 23 Wolves, and a bit of Tower chow, I emerged with 1 Angel! Nothing much to do; I had plans for a nearby Dragon Utopia, but with only 5 Angels left, I ran to the swamp treasure zone. Luckily I got Pathfinding.

Week 3

The treasure zone turned out to be quite tasty, but unpleasantly stretched out. I ate it all week, took 3 Dwellings of Angels, 5 Hives, recovered a Sword +6, bought a Shield +6, 3 Cyclopses, a Necklace, as well as Pandora's Boxes for experience and Castle meat (Crusaders + Monks). I was on the approach to the Sphere of Inhibition for gold and the Dragon Utopia, waiting for growth. There was a foray into the opponent's adjacent zone on a pony with a hundred skeletons and 4 horses, on whom, due to the opponent's grease, I lost half my growth in the form of Bears and birds.

Week 4

With 10 Angels, 26 Wyverns, 40 Crusaders, and 30 Monks, without waiting for growth from the main, I fly into the Dragon Utopia(3). I lose 20 Monks; they give complete junk - a bag of gold, a Captain's Hat, and a Book of Fire. Now this is the most skilled Crag Hack in the world :smile52:. Not losing heart, I grind gold for the Sphere, lose the rest of the Monks. I don't manage to arrive in time to place heroes in the chain, which costs me an extra turn. On day 144, I take the minimum Dragon Utopia on the adjacent zone; it only gives KV. With Crag, I break into the main, next to which is a Fountain of Mana x2. And then the opponent pops out, chasing my army on a cockroach (he had money for ransom), but miscalculates and doesn't reach me. On the next turn, I cover him with Crag and the Sphere, immediately burst in with Angels onto his stack of Wyverns, cutting down almost all of them, and lock his skeletons with single Roc units. The opponent, after not thinking long, capitulates. Thanks for the game.
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