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Heroes 5.5 WarGame Edition - Tactical Edition.

#59
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Is it possible to integrate third-party mods so that they are available globally? m30_rus_nosounds.h5u - removes the annoying slider sounds. m30_rus_mapsize.h5u - displays the map size in Roman numerals, like in Heroes of Might and Magic III. m30_rus_nomove.h5u - removes the "the hero won't go anywhere" message at the end of the turn. m30_rus_neutralcounts.h5u - displays the number of neutral creatures, like in Heroes of Might and Magic III. ArtDescription301.h5u - provides detailed descriptions of all artifacts. geltii_krug_big.h5u - highlights the unit whose turn it is in battle with a yellow circle. There are also a couple of other useful mods, slightly less relevant: m30_rus_heroesspec.h5u / HeroInfo3.02.h5u - provides a description of the hero's special ability when selecting him in the map settings (although you'll have to edit the descriptions, it's still useful) - the first one is a brief description, the second one provides detailed information, including a biography. NewArenas.h5u - supposedly adds a couple of new battle arenas. m30_rus_townspec.h5u - provides a more accurate description of the features of each town. These are nice and useful mods. I don't see any reason why they shouldn't be included. I think their creators wouldn't mind, and the hassle of installing each mod separately is much greater, and they can sometimes conflict. There are also a couple of other useful mods. I also noticed that for some units, when you right-click on them on the map, the names can extend slightly beyond the frame. So far, I've only noticed this with a certain type of gremlin. Regarding tactical realism, it's unclear how the wyverns are resurrected. The skeletons gathering around bones and the zombies rising from parts are easy to understand. However, how a living creature can be resurrected by eating someone is unknown. I also felt that the poisonous wyvern is somewhat weaker than the other two in terms of abilities.