Auto-translated
Regarding replacements, it's essentially just a recolor. The other aspects are much more complex, and creating models from scratch is almost impossible.
There are free models in the game that can be used. There are people who do this. I saw information that they are also creating models from scratch, although it's not really necessary, as it's quite a hassle.
Hydras are hydras, it's a matter of taste. Why can't a hydra be an underground creature? Again, I have nothing against spiders (although in Ashan, spiders make sense for the undead), but who will draw them?
Anything can be underground. But a hydra is a swamp creature, like trolls. It doesn't fit there. I agree about the spiders – there aren't any such models, but you can still find something more suitable. And in terms of role-playing, spiders are an attribute of the Dungeon, not the undead. It's unclear why they were added there.
Added 3 minutes ago
The warrior women are just warrior women. The only problem is the heels.
Yes, I agree. That's what's off-putting – it's a generic unit, nothing special. There are dozens of them. There's no variety, which is boring.
Added 3 minutes ago
Why would they be for the Barbarians? Don't they have enough of that kind of meat (orcs, executioners)?
Why not? They fit the Barbarians better than the Dungeon. In the Dungeon, they don't really fit at all. The Barbarians' strength is their meat rush, building up rage, and then applying pressure.
Added 2 minutes ago
I advise you not to compare it to Heroes 3 in this regard, because the game world is completely different. There, by the way, I also got the impression of a collection of random things, not in Heroes 5, where in the Dungeon, 4 out of 7 units are units of the main faction (Dungeon).
It might be different, but the factions are the same. They just made the Tower in the style of Heroes 4 – Eastern (that's where the rakshasas come from), and added part of the swamp and the Dungeon to the Dungeon.
Added 1 minute ago
I liked the original (as in the developers' artistic concept) version of the gnomes more, but unfortunately, there is no such model in the game.
I haven't seen the original. But what's there looks ugly and crude. Although I don't even know what to suggest as a replacement. It's just sad to look at them.
Added 6 minutes ago
I might have supported this idea before, but not now. Because everyone has their own role. Necrodrakes in the Stronghold are clearly debuffers, while death knights would be more like damage dealers, which doesn't fit the current style of the undead (where damage dealers already exist – heralds).
What prevents you from simply swapping the textures without changing the abilities? In my opinion, a death knight with a scythe is worthy of level seven. And put the knights in their place – there have been models of all three for a long time. You can even not change the abilities and stats much – just swap the textures. Visually, it will look more complete. They are all the same size. Except that the dragons are flying, but you can give the heralds a little more speed, and that will balance it out.
And no one liked the dragons anyway. I doubt anyone will miss them. And there are already too many dragons – almost every other faction has them.
Added 9 minutes ago
Rakshasas are rakshasas, a perfectly normal alternative to nagas. Why not? But I have a rather negative attitude towards elementals as full-fledged castle units, because they are boring (and poorly drawn in Heroes 5).
Rakshasas are not in the same category. They have no relation to the game universes of Heroes. It's like adding Baba Yaga or a forest spirit here.
I think they are well drawn. And there is a phoenix, which is quite pleasant. Regarding boredom, it's debatable. You can create your own exclusive features for them. Summoning elementals – reinforcements, banning the summoning of elementals for the enemy, resistance to elemental magic, absence of light and dark magic, there are many things you can come up with. If you balance it correctly, it will be a very specific castle. I think someone found a Haven-like castle with a free ID.
Added 5 minutes ago
In Heroes 5, the cyclops performs the role of a behemoth; I would say that it is even more similar to a behemoth than to a cyclops. And harpies – why are they needed if there are the same furies?
I'm not talking about roles. You can make all factions have the same units, but with different stats and abilities. Tactically, it will be identical. I'm talking more about the appearance than about the characteristic abilities and roles in combat. Variety increases interest – it's much more enjoyable to play with completely different units than with the same ones, just with different colors.
Added 6 minutes ago
There are 6 skill branches, not 6 skills. And that's a lot, actually, because each branch gives 6 slots (racial – 8). For comparison, in Heroes 3, there are 8x3 slots.
The penalty for education is huge in Heroes 5, but, as they say, if you don't want it, don't take it, what's the problem.
Necromancer leadership is planned to be necromantic leadership (minus to enemy morale).
I meant not the total number, but the number of skills a hero has at the start. Maybe I misunderstood what was written in the concept. I was talking about "if you don't want it, don't take it." It's quite annoying sometimes that the hero you need initially has learned what is not needed for your tactics, but there is not enough space for what is very desirable. In addition, here, as in the fourth game, there are many skills that are practically useless – it would be better to work on them.