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Which faction do you like the most in Heroes of Might and Magic IV?
Yeah, optimal is right. Plus, there's no infantry in this combo—only ranged units, and mostly magical ones at that. And what if they have resist? Golems-Djinn_titans—that' same the most ownage imho. Golems are tanky, 50 hp I think + magic resist + dwarves—so there is infantry. Hots+titans—there are archers. Djinns are powerful casters—they are a must-have. And dragon golems are just awesome, though their retaliation before the attack is pretty good... I personally doubted for a long time between barbs and chaos—voted for barbs, because there are unfairly few votes for them. Barbs rule; a level 20 barb with fully upgraded combat+resist burns everything down, especially if stormbirds with their wild growth are already built—a powerful castle. Chaos is also strong + powerful magic, but they already have plenty of votes=) And in general, Long live anarchy! Punks HOY!!=)