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Another question – I noticed that some units in certain factions will be changed. It seems like golems, azure dragons, etc., will be replaced with current units. Are you planning to rework and edit the Dark Elves? Change the faction's name, introduce more specific creatures for this faction, or something else?
Hydras seem questionable for this faction. Some kind of spiders would be very appropriate.
Blood sisters and witches are logical, but bland and boring. And they don't look good – it's clear they were put together in a hurry.
Minotaurs would be more suitable for Barbarians in general. Instead of wyverns, for example.
Currently, the Dark Elves have a mishmash of swamp and dungeon units from the third game, plus some underdeveloped units.
Also, their emblem is somehow out of place. Give them the spider from the Necromancer faction, and give the Necromancers some kind of skull or something similar. A hammer would suit the Dwarves, and the Orcs could have the large-horned skull from the map loading screen and their heroes' flags, instead of the nightmare they have now.
In general, if you tweak it, you can create a very colorful faction that is enjoyable to play, instead of the mess that exists now. Since the balance is being reworked anyway, it's just a matter of a couple of models.
It would also be great to replace the Dwarven dragons. They don't fit in and look like generic garbage. And there are clearly too many dragons in the game.
For the Necromancers, replace the Death Messengers with Knights, and put the Messengers instead of dragons on level 7. Bone dragons are, of course, a classic, but Death Messengers are a great replacement for them.
The Mages have some kind of Rakshasa. The old, good Nagas were much nicer. Or, for example, elementals.
There don't seem to be any particularly colorful creatures like Eyes, Harpies, Hippogryphs, etc., in the game. Hippogryphs and Harpies would look very good for the Barbarians.
You can, of course, create all of this yourself and add it as separate mods, but since the topic of role-playing has come up... and it might glitch.
I don't have any particular comments on the composition of Haven, Elves, and Inferno.
In general, regarding the composition of the factions, I can come up with some ideas. If you're interested and there are people willing to create/replace models and so on, I'd be happy to share my ideas.
Regarding the heroes: 6 skills at the beginning is debatable. It turns out that I haven't even started playing yet, and the heroes are already one-third of the way through their progression. And not with the skills that I need for my tactics and play style. Will there be an option to choose these six skills or some of them? I understand that variety is important... but what's the point of all those educations if you're going to cut them down? Also, the Dwarf Warrior has a low chance of getting Leadership, but a high chance of getting it... for the Death Knight. Why does he need it? The Necromancer has the Battle Machines skill, but the Death Knight doesn't. It's not very logical.
And another thought: "Defense" now increases the squad's defense by 50%, instead of 30% in the old versions. That is, the tactic of focusing on defense, waiting, and so on has been significantly expanded. But the Barbarians are deprived of this, as Blood Rage does not allow them to defend and wait. That is, the Barbarians are somewhat disadvantaged compared to the other races. Is this taken into account? Will there be any compensating bonuses for the Barbarians? For example, something like a bonus to attack/speed/initiative for each defending enemy.
I saw your answer to the request to replace Haven with Conflux. If this is possible, why not replace the Academy with Conflux? There are five models in the game, and two more, and that's it. The cities are identical in terms of magical focus. But Conflux is much more specific and interesting than this oriental thing.
In general, I think the Academy and the Dark Elves are two unsuccessful cities. The Dark Elves are not well-developed, and Order/Academy has become dull since the fourth part, and in the sixth, it has completely withered. The Tower is no longer the same.
There seems to be a free city of Outcasts – you can create something from it, rather than from the Academy.
By the way, why don't you involve more people? Many people create various mini-mods, change textures, add cities, and so on. I think many of them would be happy to participate in the development of such a global mod. It would be easy to attach a simple mini-forum to the site for discussion, voting, uploading work, and sharing experiences, recruit willing people, and assign various tasks to each person according to their abilities. The process would go much faster – some people would check the balance, some would model, and some would test. Judging by the dates, the work has been going on for more than two years, and at this rate, you will be working on it for another two or three years. If everyone worked together, you could create at least a duel and classic version in a reasonable amount of time.