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#23
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Correction regarding Knowledge:
The idea was to introduce spells as "lexical forms." That is, you can write "Fireball," and it won't do anything. But you can write
"Fireball, propelled by wind, that explodes on impact" – and you'll get a pretty good fireball.
And "Knowledge" limits the number of words in the lexical construction.
(for example, for example #1, you need Knowledge 2, but for #2, as much as 8!)
And, if you make a logical error, you'll waste time on nonsense.
That is, you'll have to work hard with the spells :) Knowledge increases with level OR for a fee of 10 gold - 20 gold - 30 gold (the higher your Knowledge, the higher the fee) AND REAL TIME: one hour - two hours - three hours, etc.
Why is it this way? Because the spells will become stronger :)
And also, grammatical errors also lead to failure.
And if you, for example, write "Spell to summon a gnome's trained bear, subservient to me, one meter away from me," then you will get it.
But if you write "Spell to summon a gnome's trained bearda, subservient to me, one meter away from me," then you will get, one meter away from you, an uncontrollable, completely random bear from the lower circles of hell with 75% immunity to everything :) Let's maintain the purity of speech :)




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