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#33
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Interesting project. I just don't understand why the mod is 300KB on the website, but 6MB on the hosting. And there's not much information on the website – it's unclear whether the project is still active. Maybe you could add more information; I'll be following it with interest. Changelogs from version 0 to the current version, and more information beyond the general concept, would be helpful. I only play offline with the computer, so I hope to see the classic mod in the future. I tried it out, and it's quite good. Very good, actually. I'll allow myself to give some advice: bring back the old unit names, at least for those that don't contradict the description. They seemed more harmonious. For example, calling a dwarf a Viking is a bit much. Also, there are many inconsistencies between the unit names and the menus. Seriously, the descriptions are good, but most of the names are terrible. Or Berserk-Wolverine... where did that come from? Of course, it's a matter of taste, but in my opinion, they don't fit into the game's universe; it feels disjointed. It's like calling an Ethiopian Ivan. You can only retrain already purchased units between an upgrade and an alternate upgrade. But since all three options are now equal, it sometimes turns out badly. Are you planning to modify the AI for your mod? Battles with a good AI on this mod would be a great pleasure. The current AI is incredibly stupid, even for modders. They created Eternal, but today I defeated its aggressive AI on Heroic difficulty with some scraps from my only vanguard squad. If someone could bring it up to the level of the third game, it would be much more enjoyable. It would also be helpful to know which mods your mod conflicts with or might conflict with, if there is any such data. In general, good luck to you. I'll be waiting for the release and the classic mod.

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