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#192
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G_L
GL, Orcs, draw. KillAndAction, magic, 2-2-7, Letos.
Dwellings 3-4-6-7, lots of meat, significantly fewer resources. In the Grand Order, there are evil 120 warlocks, the game dragged on. I was running around looking for treasure, but not where I needed to, I cleared all the centers. Twice we clashed with KillAndAction – once on defense, once on attack, and once with mass spells on the lower tiers. I traded a hundred centaurs for fifty mages. There's no point in running around the centers anymore; the mage, after two returns, settled in the castle, and I didn't dare attack. A stalemate, so we decided on a draw. Thanks for the game!
I confirm. I only had light magic: mass acceleration and mass stone skin from attack and defense, respectively. The full set of Necromancer spells helped Jalibu a lot.
Nura also had light, darkness, defense, sorcery, and logistics, but she was clearly underleveled for the finale...
Thanks for the game!

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