We played by the rules of the recently concluded sc2tv tournament that I won, M map, 200%.
The opponent took both restarts, I took one. It gave Dungeon, which I was very happy about.
111 - decent amount of gold, I buy three heroes - Das, Vordyss (with flies), and Septienna. I see an unguarded prison nearby. There's an external dwelling of harpies - I don't take it yet.
112 - bought Pasis and Dragon, placed 1000. There's a fairly convenient stable.
113 - freed Enova from the prison, broke through to a secondary town - Inferno on barbarian land. I build a citadel.
114 - took the village, bought Kalid there, broke through to the treasure zone. No crystals or gems, I build mushrooms.
115 - Septienna captured the crystals, I traded gems at the market for wood in the secondary town, built an Evil Eye. Bought Dimer, but resources are tight. Revealed the scout in the treasure zone, nothing useful besides a Pandora's Box behind nagas. There's a gold mine and a couple of stat boosts. Das has Earth magic.
116 - in the secondary town 1000, in the capital - medusas. As it turned out later, I built the medusas almost in vain ).
117 - captured the gold mine from golems, built a portal, bought all the harpies from the external dwelling and the portal.
121 - Shakti arrives with two stacks - not bad. Buy the Evil Eyes and harpies, bring them to Das, take the Pandora's Box behind nagas, losing 20+ troglodytes to a trap. It turned out to be empty, disappointing.
122 - on his turn, the opponent unexpectedly attacks the ГО. But he messed up his strategy and didn't take my capital, went the other way. I buy more medusas and troglodytes, dismiss a couple of heroes, recruit an angel, and prepare for battle.
123 - the opponent goes straight for Das. I bring my army and attack:
Das (6,5), expert Attack, Tactics, basic Earth, 23 Evil Eyes, 10 medusas, 45 harpy hags, 152 troglodytes, an angel, 4+1 harpies;
Sandro (2, 2, 5, 4 (5)), expert Necromancy, basic Sorcery, Logistics, and Earth, 1+1+5 flies, 3 wyverns, 22 basilisks, 43 skeletons, and 32 lizard warriors.
The necromancer has no chance without mana.
Thank you for the game.