Now, questions about balance will follow.
- Body damage. Deprives the player of one of their abilities.
- Soul damage. Deprives the player of one Night Action.
- Immunity to magic.
- 50% chance to avoid death.
- Unsurpassed protection - deprives all who came to the target of their Night Action for the next night. Once every three nights.
- Blessing. Grants salvation from death for the next night.
- Maims (deprives the target of one of their Night Actions until the end of the game).
50% chance to survive if they are in danger.
- Withering. Life energy leaves the target, transferring to the killer (receives a one-time 50% protection).
- Blood Rush. Blocks the target.
- Curse. Blocks the selected player, who dies on the next night (can be healed).
- Dissipation. Removes the seal.
- Voice of God
Disrupts the execution.
And can it disrupt another player's execution?
- Superiority
Receives all information about the target, as well as control over their actions.
Assigns the abilities of a living target to itself (works with corpses).
living target
works with corpses
And the standard questions.
Can it be used on oneself? How many Night Actions does the Mafia have?
How will failed kills be described?
And most importantly, what, damn it, is magic, and what is physical? It's not specified, but there is protection against it! lol