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#444
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Klaviushwm
Vaflya, try playing Pyrrhus, with logistics and artillery she'll provide a good start. And when efreets appear, you can take the starting hero Xarfax, I think with efreets morale will be very useful ;)

I often take Pyrrhus as a main hero if available, a good hero.
hunter98
That epic moment when a capitol builder teaches an online player how to play, though losing to 78 dwarves online is somehow not serious...
I don't build income over a thousand, usually, if you ask me :-)

Losing to 78 dwarves is more than possible, oddly enough
the army wasn't bad, so they were placed in 4 stacks + one upgraded. There was nothing to shoot with at all, even Pyrrhus with a ballista would have made a difference, God willing, for 10-15 dwarves, and there were three more stacks.
I was dealing with retaliations, all tactfully, in the end I killed about 30 dwarves without losses (no ballista). Dwarves on native soil. And then, suddenly, an ordinary dwarf got lucky and just so happened to hit the devils, and I couldn't move them away on a morale turn. In the end, half my devils were fried and there was no chance left. That's how it is.

hunter98, as much as I've played Tower, I assure you, I know what I'm talking about. With a good setup in week 1, you can take any dwarf dwelling up to 20, any crypt. If nagas don't appear, I usually build mages in the castle and look for money to fully buy out on 121. And afterwards with Nela you can upgrade golems and break Griffin Conservatories. Can't handle the maximum, of course, but three is more than realistic. But in any case, there's nothing left to fight with further. Minor Titans are utterly useless, no point in building them, and Titans on templates like SMKA or Balance simply aren't built. I'm not talking about various 8MM or Jebus, that's a different game with its own rules.
Compare 5-7 Mage units and 5-7 Devil units and add demonology, which makes level 1-4 creatures not useless.

So you figure, for Mages to find a bunch of Hives or Griffin Conservatories if very lucky (and Hives are oh so inconvenient to crack without significant losses due to speed). And Inferno usually starts in the Dungeon, which is even more inconvenient. On XL templates you can manage, on small ones - I won't take them for a serious game.

And what about Inferno... we find a Necromancer and level him up, in the end the inferiority is minimized. :-)

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