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We are creating a mod that replaces the dwellings of creatures (levels 4-7) with unique ones for each creature. A similar thing was already done in the EWA mod, but not all dwellings were included, and some don't look very good, so all dwellings of levels 4-7 will be revised.
The mod is planned to be integrated into the TE mod and their generation will be done through IRMG.
I invite everyone to discuss. Share your ideas for the dwellings, impressions of the already finished ones, and suggestions for improving the visual part.
Is the mod really just a regular mod? Or will the dwellings still have to be placed manually in the editor?
That is: I had a dwelling of levels 4-7 installed, where there was a checkmark for vampires. Now it should turn into a vampire dwelling?
There is something similar in the Outcast of Ogh-I map; you can compare it with those.
It would also be great to include dwellings for wolves, phoenixes, mummies, dark knights, and manticores. It is not difficult to place a creature for neutrals; it is more difficult to "borrow" a model
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...