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#5
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JonnyP
We are creating a mod that replaces the dwellings of creatures (levels 4-7) with unique ones for each creature. A similar thing was already done in the EWA mod, but not all dwellings were included, and some don't look very good, so all dwellings of levels 4-7 will be revised.
The mod is planned to be integrated into the TE mod and their generation will be done through IRMG.
I invite everyone to discuss. Share your ideas for the dwellings, impressions of the already finished ones, and suggestions for improving the visual part.
The mod was simply included in the EWA collection. It was released separately at some point.
Is the mod really just a regular mod? Or will the dwellings still have to be placed manually in the editor?
That is: I had a dwelling of levels 4-7 installed, where there was a checkmark for vampires. Now it should turn into a vampire dwelling?

There is something similar in the Outcast of Ogh-I map; you can compare it with those.
It would also be great to include dwellings for wolves, phoenixes, mummies, dark knights, and manticores. It is not difficult to place a creature for neutrals; it is more difficult to "borrow" a model
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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