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Arabian City (Ascension)

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Tengro, excellent! I was especially pleased that you wrote everything according to the scheme I suggested. Some comments:
Guardian of the Caliph – it would be better to replace it with Mamluk, as it sounds nicer.
Archers already exist in Elgaland; I suggest something like this: Sand Hunter - Wind Dancer - Fakir.
Cavalry also existed in Elgaland; it would be better to replace it with Cataphract, and the Caliph's Warrior with Horse Archer, and the Avenger should also be an archer.
Sorcerers and Sand Mages should be replaced with Astrologers and Astronomers.
Djinn and Ifrit – I'm sorry, but the biggest mistake is that Djinn are in the Tower, and Ifrit are in Inferno; it would be better to make something like Divs.
What is Staini?
A thief who preferred serving the Caliph to death. – what does this mean? If he is against the Caliph, how did he end up in the Arab armies?
Thanks again! And we could even create a plot about the Crusades!

Now, to Magnus:
The World of Ascension is not Xion. I repeat the general history of Ascension: after the destruction of Xion, part of the people fled through portals to Axeoth, and part to the World of Ascension. Several hundred years passed, and new states were formed in the new world; some were similar to the old ones, and some were not.
If Necromancers and Mages were enemies before, why can't they form an alliance now? In the Rise of Erathia, some Necromancers helped Erathia. In general, in Xion, many races often fought and allied with each other.
Demons could live with Mages for the same reason.
Regarding the gods: What about the Ancestors who sent Tarnum? Also, who do the monks of Erathia worship?

To Gamehunter:

Let the style be like Babylon.
Sphinx already exists as a building; perhaps it could be used instead of Djinn?
Chariots can be used elsewhere; for now, all the units seem harmonious.

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