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First impressions of Heroes VI. Popular unrest.

#5
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I got into this game two days ago, and I'm eager to share my impressions. My first impression was one of confusion. The camera doesn't rotate, you can't end your turn by pressing Enter, the text is small, and the engine looks very much like the one from "Ion," in fact, it's very similar. I stubbornly completed the introductory campaign and... got hooked. It unexpectedly became interesting to play, and the upgrade, building, and combat systems unexpectedly became engaging. Although I'm not a newcomer to this series, it was quite challenging, even on the easy difficulty. I'll list the positive and negative impressions in order. Positive: the tactical significance of the terrain and troop placement in battles has increased, it has become significantly more difficult to capture castles (and forts), and there is undoubtedly the ability to rebuild buildings into buildings of your Faction, to gather troops in one (!) place from all fortresses and structures, and to teleport between fortresses and forts. Negative: the controls are not very convenient (at least I didn't find any hotkeys in the usual places), the graphics... leave much to be desired (even the cartoonish graphics of game 5 are more pleasing), the experience gain is incredibly slow (getting 500-1000-1500 experience from chests when you need tens or hundreds of thousands for a level-up is nonsense...), and there is no camera rotation with locking... But overall, the impressions are positive.