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I don't understand the humor. What's with this nonsense about a bug? During the initial deployment, without any tactics, two-hex units are ALWAYS placed one hex further ahead! Why should they lose their inherent advantage of having two hexes over single-hex units? If you don't want to use this feature, you need to place single-hex units one hex to the left of the maximum length of the tactical deployment.
Here, the bug is more likely that during tactical deployment, the counting of the placement of two-hex units starts from the second hex, not the first, and they can be placed one hex less forward than single-hex units without the feature. In general, the advantage of tactics gives an advantage of 2-4-6 hexes of deployment forward with basic-advanced-expert upgrades, while two-hex units without the feature have 1-3-5, which is absurd. All skills in the game apply equally to all units, and tactics should not affect two-hex units either.
Example:
The expert slow skill slows down single-hex units by 6 hexes, and two-hex units also by 6 hexes, counting from the head, not from the rear. Why should the legitimate addition "to speed in the form of 6 hexes be lost?
Stop stirring things up; everything is fine with this feature; it is precisely that rare bug fix
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...