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Okay. Overall, it's not bad. I'd like to highlight a few points that I personally would like to see in the Arabian faction:
1. Make it also Persian. In the style of Babylon. It would fit perfectly into the Heroes universe. At the same time, this style blends very well with the Arabian style – it was a multicultural society. With this style, I also partly mean the style of the Persians from the movie "Alexander." There, by the way, there is a good panoramic view of Babylon itself, so there will be material for the city's internal screen. The style, as I said, is multifaceted – both luxurious palaces and pyramids, and much more.
2. In addition, there will be a new scope for choosing units. Here you have saínks and chariots – there is room for development.
3. Replace the eunuchs.
4. I liked the cavalry with a damage bonus when the enemy cannot retaliate.
5. Unit: light cavalry. Let them be able to shoot and move in one turn – the ability "shoot on the move."
6. Unit: chariot. When accelerating, it hits those units that were on the adjacent cells.
7. Sphinx. There are three types: with the head of a ram, a human, and a falcon. The body is that of a lion. Names: criosphinx, androsphinx, and hieracosphinx. It's not that important. A flying unit, with angelic wings. Melee combat. On the first hit, it blinds the enemy, but only once per battle. An improved version.
8. Personally, I would like desert genies – in dark whirlwinds of sand; with the ability to slow down the enemy's speed by 1 cell with a sand vortex. Eyes are dark red, evil.
Overall, the picture is as follows:
- Chariot. Approximately level 2, or rather – level 3. Although it would also fit level 4.
- Cavalry. Two types – archers and melee. Melee cavalry – let it be from the lower class – black Arabs [it's better not to call them Arabs, come up with a race name]. Archers – from the upper class, white Arabs. Two types of cavalry will also reflect the relative mobility of the faction. Perhaps they will be levels 3 and 4.
- Level 5 – desert genie.
- Level 6 – sphinx.
I'm waiting for criticism.
1. Make it also Persian. In the style of Babylon. It would fit perfectly into the Heroes universe. At the same time, this style blends very well with the Arabian style – it was a multicultural society. With this style, I also partly mean the style of the Persians from the movie "Alexander." There, by the way, there is a good panoramic view of Babylon itself, so there will be material for the city's internal screen. The style, as I said, is multifaceted – both luxurious palaces and pyramids, and much more.
2. In addition, there will be a new scope for choosing units. Here you have saínks and chariots – there is room for development.
3. Replace the eunuchs.
4. I liked the cavalry with a damage bonus when the enemy cannot retaliate.
5. Unit: light cavalry. Let them be able to shoot and move in one turn – the ability "shoot on the move."
6. Unit: chariot. When accelerating, it hits those units that were on the adjacent cells.
7. Sphinx. There are three types: with the head of a ram, a human, and a falcon. The body is that of a lion. Names: criosphinx, androsphinx, and hieracosphinx. It's not that important. A flying unit, with angelic wings. Melee combat. On the first hit, it blinds the enemy, but only once per battle. An improved version.
8. Personally, I would like desert genies – in dark whirlwinds of sand; with the ability to slow down the enemy's speed by 1 cell with a sand vortex. Eyes are dark red, evil.
Overall, the picture is as follows:
- Chariot. Approximately level 2, or rather – level 3. Although it would also fit level 4.
- Cavalry. Two types – archers and melee. Melee cavalry – let it be from the lower class – black Arabs [it's better not to call them Arabs, come up with a race name]. Archers – from the upper class, white Arabs. Two types of cavalry will also reflect the relative mobility of the faction. Perhaps they will be levels 3 and 4.
- Level 5 – desert genie.
- Level 6 – sphinx.
I'm waiting for criticism.