1. Make it also Persian. In the style of Babylon. It would fit perfectly into the Heroes universe. At the same time, this style blends very well with the Arabian style – it was a multicultural society. With this style, I also partly mean the style of the Persians from the movie "Alexander." There, by the way, there is a good panoramic view of Babylon itself, so there will be material for the city's internal screen. The style, as I said, is multifaceted – both luxurious palaces and pyramids, and much more.
2. In addition, there will be a new scope for choosing units. Here you have saínks and chariots – there is room for development.
3. Replace the eunuchs.
4. I liked the cavalry with a damage bonus when the enemy cannot retaliate.
5. Unit: light cavalry. Let them be able to shoot and move in one turn – the ability "shoot on the move."
6. Unit: chariot. When accelerating, it hits those units that were on the adjacent cells.
7. Sphinx. There are three types: with the head of a ram, a human, and a falcon. The body is that of a lion. Names: criosphinx, androsphinx, and hieracosphinx. It's not that important. A flying unit, with angelic wings. Melee combat. On the first hit, it blinds the enemy, but only once per battle. An improved version.
8. Personally, I would like desert genies – in dark whirlwinds of sand; with the ability to slow down the enemy's speed by 1 cell with a sand vortex. Eyes are dark red, evil.
Overall, the picture is as follows:
- Chariot. Approximately level 2, or rather – level 3. Although it would also fit level 4.
- Cavalry. Two types – archers and melee. Melee cavalry – let it be from the lower class – black Arabs [it's better not to call them Arabs, come up with a race name]. Archers – from the upper class, white Arabs. Two types of cavalry will also reflect the relative mobility of the faction. Perhaps they will be levels 3 and 4.
- Level 5 – desert genie.
- Level 6 – sphinx.
I'm waiting for criticism.