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#6
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I hope I didn't make it too complicated? )

Second point: attack range. All creatures will have an attack range parameter added. For example, an archer will be able to attack from 5-6 tiles away, but not across the entire map. Firstly, this will diversify the tactical plans of units and battles – for example, you can move your troops into a dead zone for archers. Archers will now not only stand in one place – we will also be able to see the animation of their movement. And finally, this adds realism – not all projectiles can fly long distances.

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