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#5
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I suggest that, for faster development, we directly state what specific new feature you want to introduce, and Tengro, as the main GM, will, if he likes the new feature, put it in parentheses in bold red font: (approved), or vice versa (not approved), so that there are no complaints like "why hasn't my brilliant new feature been approved yet?".

Example: now in RPG2, you can kill a thousand enemies with one hit (not approved)

So, the first new feature:
In RPG2, the old skills are completely replaced with new ones:
Instead of Strength - Combat Art.
Instead of Dexterity - Defense.
Instead of Wisdom - Magical Power.
The "Intelligence" skill is removed from the game; if any of the players have leveled it up, the free skill points are distributed at the player's discretion. Also, the skills will be given a new meaning:
Combat Art - the number of enemies that the player can kill/defeat in one post/day (per day - decided by Tengro).
Defense - determines how many times per post the player is allowed to dodge/deflect an attack.
Magical Power - determines the number of spells that the player is allowed to cast in one post/day. The power of the spells will be determined by the level. (approved)

Second new feature:
The power of the spells that players cast will be determined not by their level, but by the character's level, according to the following table:
1-10 - level 1.
10-20 - level 2, etc. Consequently, levels will be gained faster than in "RPG on the Portal". If at the beginning of the game, heroes will throw pathetic fire spits instead of real fireballs, and instead of ice arrows, some kind of "snot," then at higher levels, accordingly, more powerful fireballs, which an experienced mage can eventually turn into miniature suns.(not approved - lexofomulas will handle this)
Бог есть любовь