2.07.2012. Pit for LM (red, random Castle, random Tirith, Solmyr) def GoD (blue, random Stronghold, random Crag Hack, Eislinn), 2sm2c, 126.
There were no restarts, I generated noobishly — with Dungeon. We played by sc2tv rules, M, 200%.
I got Castle against Barbarian, seems fine. The road, however, was through woods in the beginning, so there was no gold for the first few days.
111 - built archers, one hero.
112 - bought Adela, cleared 2 treasure chests — but the second one had an artifact, not enough gold left for anything else. True, the artifact is mega useful — Necklace of Speed. I see 3 experience stones nearby, that's not bad.
113 - buy Rionland, no lumber, not enough for a Priest Guild, don't build anything.
114 - buy Calh. Through the portal I find myself in Dungeon, surprised. Well, okay, opp said we continue. I build a Citadel — no lumber.
115 - take a Barbarian town, buy Sonya there, she passes the army back, Calh clears a prison, there's Ingham with Expert Heal, with his help I get the troops to the mine and finally get some lumber. Build a Blacksmith.
116 - build Swordsmen. Tirith finds an external dwelling of Archers in a corner of the respawn, unguarded, thankfully. Buy Tanta to collect free stuff. Buy Loynis as a main hero, but Solmyr is found under him. Loynis stays sitting in the castle, since there are already 8 heroes.
117 - broke into my treasury, collect free stuff there, scout. Bought Solmyr and ran him over experience stones. Immediately got Intelligence. Build Griffins.
121 - Solmyr got Air Magic. Collect resources. Build Mages Guild level 1. Unfortunately, I have to build in the capital, the barbarian town is only level 3... So I can't upgrade the army, since I need to build urgently, because the passage to the opp is guarded by only fifty Water Elementals on the road.
122 - Solmyr visits the Stable. Redeem and combine the army. Build Mages Guild level 2.
123 - on her turn, Eislinn approaches the Water Elementals. Got a bit scared and didn't have time to move. But Solmyr managed to eat a box of 5k experience behind the Gogs and reached level 7.
124 - Eislinn ran into the treasury to level up on Ifrits. So I approach the Water Elementals, replenish mana. Need to attack before the opponent builds Mages Guild level 4. Plus he has Inferno and an external dwelling of Ifrits — who knows, he might get Armageddon too. Upgrade Archers, since Mages Guild level 4 will only be needed next turn. Cleared the Rib Cage.
125 - kill the Water Elementals, then — a horde of Earth Elementals for a pile of junk. Attack Eislinn — she only has one Ifrit, and I, unfortunately, have neither upgraded Griffins nor Lightning Bolt. They take down a few of my Archers and buy themselves out.
126 - Eislinn sits in her Inferno secondary town. I reach it and attack:
Solmyr (1, 1, 7, 6(76)), Expert Wisdom, Air Magic, Advanced Sorcery and Intelligence, 54 Master Archers, 61+1+1 Pikemen, 10 Swordsmen, 13 Griffins, +1 Speed; Eislinn (3, 4, 4, 7 (70)), Expert Necromancy, Wisdom, Advanced Air Magic, 5 Thunderbirds, 4 Ifrits, 45 Dire Wolves, 1+26 Hobgoblins, 60 Skeletons, 4 Orcs, only first two levels of magic.
Actually, not much you can do against Chain Lightning for 400+ in the second week, the battle was won without any trouble.
Thanks for the game.
Played OK, had decent gold, built 1-5 in the castle, took an external dwelling of Ifrits with 50 skeletons and 30 Gobs — Crag Hack with Expert Offense and 9 attack hit well — took down 6 Ifrits in 2 rounds. Then on the second week I ran around a bit, found a Well in the basement, 2 Beserker Huts, a Dragon Utopia, an Arena — sent Eislinn there... next turn Eislinn gets kicked to the Tavern... on my turn I buy back in the basement of Inferno, take Naga's Belt for 15 and then epic... I had Advanced Wisdom and Advanced Air — by the law of meanness, on level-up I of course got Expert Wisdom... Solmyr attacks and takes down my 6 Master Gorgons and 45 Dire Wolves and gg... if I had Mass Haste, we'd have seen who gets who))
thanks for the game!
Added after 1 hour 0 minutes
03.06.12 Maretti (red, stronghold, hack) def God (blue, castle, valeska, mephala) at 134 on jeb
Broke 123 with full move. 124 I caught him with no mana and killed 4 angels before he surrendered. He played on a bit but was left no chance since I found some good topes in the desert. Hack rules. Thanks for playing.
morale decided it...on 117 in an external dwelling of Angels, the Perytons got morale and took out all the Archers...as a result, instead of calmly classically taking Conservatories with Vale, and with Mama Meph gathering level-ups and Pandoras, I have to urgently collect Dragon Fly Hives, and then go into the Conservatories, which ultimately cost me 1-2 days of tempo, morale also caused extra losses at the Dragon Utopia, and I didn't have time to eat up in the center due to the lost days at the home respawn, and I got caught without mana, after which I was pushed out of the center and couldn't find anything worthwhile at home, and there were already a lot of gray ones showing up there...didn't drag it out...
thanks for the game!
Added after 5 minutes
Monere over Hack. Im shocked.
04.07.2012 Maretti (castle, caitlin, hack) def God (necro, galthran) 126 on jebus
Finally ended a game that we started many weeks ago. Got a nice side with an angel dwell and a couple of cons plus boots and gloves with crag hack.
Broke 122 with 10 angels and around 80 marksmen. Took a tope in the desert and 124 I could move the army back and upgrade to AAs. Same day I took a tope that gave earth book and red orb and I saw HH in the desert but decided to take a town and fill mana. Next day I could pick it up and get the last health ring for the health combo that was back in my area.
Unfortunatly he took HH the next day but his stats were only slighly higher than mine so i decided to attack. I had 5 green dragons, 10 crusaders and 8 wyvs aswell. He had 5 angels, 40 wyvs and close to 400 skell warriors and plus 2 to speed. The battle went well, he managed to kill 6 aas but not much else and I killed allmost all his army. After the battle i used tp back to the middle town.
Next day I took prison hero who reached his town in the middle. From there I sent a hero to scout and saw a scout with his main army. He allready had lots wyvs and throng skells. But I reached with hack and he gave up.
Thanks for playing.
Here I'm completely to blame — greed ruined me — instead of 2 Dragon Utopias and a Sword of +5 to All, I went into the desert, where Fiona spotted a Teapot... Took the teapot so the opp wouldn't get it... and then I got caught... although my stats were higher, the red orb decided the outcome of the battle, because 10 Archangels are 10 Archangels, which hit well with Wait... then I bought back with practically nothing, took a junk Dragon Utopia with 15 Lords and managed to grab a Dragon Fly Hive for 8, but the next turn Crag Hack got a scout hero with a big army... I rushed, I think I could have farmed close to 1k bones and over 50 Monarchs with stats over 20+, and then the Archs wouldn't have been scary... but we have what we have...
thanks for the game!