Auto-translated
In online games, such long durations are not typical. Unless it's by agreement...
And in the early stages, summoning doesn't really help much – either magic is underdeveloped, or the hero's level is too low, with all the consequences.
Perhaps, if you focus on developing only one summoning skill, but then there are other nuances...
But the fact remains: the longer the game and the larger the armies, the less effective summoning becomes, and the same goes for Chaos.
So, the only drawback is number 2.
It's not very effective against Wizards. Titans, stools, golems – no mind control spells. Genies have resistance. The hero has a magic mirror.
The magic mirror is certainly a problem, but firstly, if it reflects a spell, it will reflect it on your own units in half the cases, unless you're Jalib, of course; and secondly, it won't reflect area-of-effect spells.
It's not very effective against elves. Elves often develop Light magic and counter it, plus unicorns with aura, plus they can take "magic resistance," and luck is almost always taken.
So, the downsides are much simpler here.
Don't get too carried away with schools of magic. Of course, Chaos is useful for a Warlock in the early stages, but spending two skill slots on magic can be dangerous. I would develop a secondary hero with Chaos magic...
Added 9 minutes ago
They've already figured it out: MAGIC_SCHOOL_SPECIAL, it exists in the xdb files of some spells. Any player can use almost all spells from this school. It has no tactical drawbacks, unlike other schools.
Added 10 minutes ago
No, you can take two schools of magic, but it will inevitably be to the detriment of something, while with one school, you can live without any particular problems.
Everything you take and don't take will be to the detriment of something) even logistics is completely unnecessary for combat.