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If magic is divided based on race, then the Heroes will increasingly copy the Disciples, where this was popular. This is somehow not ideal. Since we're already on this topic, wouldn't it be better to come up with a huge number of spells from different schools and limit a particular race in certain spells of all types of schools? Roughly speaking, Necromancers can cast the first 10 out of 20 Earth spells, the second 10/20 Water spells, the fifth to fifteenth Fire spells, and only odd-numbered spells of Light or something else... And if, for example, Necromancers get powerful Earth magic spells, then similar spells from all other schools will be unavailable to them. Something like that, that's what I'm thinking.
Here, I was also thinking along similar lines. Although, a little differently: it would be possible to create an individual set of spells for each Faction, scattered across different schools. For example, "Monsoon" is available only to Nagas, "Accuracy" to Elves, "Lightning" to Orcs, but all three spells belong to Air (this is not about the six schools, just some thoughts). That is, for those races that have Air spells in their arsenal, it would not be superfluous to upgrade Air magic. And another example (with Earth): "Regeneration" is available to Elves, "Cloud of Poison" to Necromancers, "Earthquake" to Orcs. As you can see, the Elves and Orcs already have a choice regarding leaning towards either Air or Earth. But at the same time, the spells remain strictly individual, that is, for example, an Elf will not be able to cause an earthquake, and a Naga will not be able to strike with lightning. Something like that.