I was annoying Mortulus at the time.
Vish, the clues are sometimes a bit too abstract and associative; no need for that.
And a few of my own impressions about the game. Overall, I enjoyed being the GM – it's fun to watch the game unfold when you know all the roles. Of course, not everything went as planned. The second half of the game was a bit boring, but I still had some hope for an unexposed Mafia player until the fifth day, and the sixth night was practically a formality, allowing the town to expose the remaining Mafia players regardless of the outcome.
During the game, I realized that in my pursuit of character archetypes, I made the town too powerful. Also, I now agree that the randomness in Mafia games like mine needs to be reduced – it's not good when percentages ruin clear night actions.
Among the town players, I'd like to mention Kosh and Ment for their excellent daytime play, Plesen, Siver, and Neyr played quite well (I liked the move with the note about the ultimate ability after the block), and Lizard was impressive at night, and just added some variety during the day. Among the Mafia, Arandor played very well, and overall, they played well, and even Gumer's obvious play contributed to the game's flow. The beautiful move in the third night is worth mentioning – they killed Hunta and blocked Giacomo, believing they were those roles.
In general, thank you all for the game, and congratulations to the town on the victory, of course.
To sell my soul