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Stronghold vs. Haven

#6
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Okay, I found a trick that helps Orcish Warriors survive against Alliance Mages: stone walls! I used to think this was a useless spell and never took it. But now, I need something to deal with those damn radiant spells. On the first turn, they always blind my Cyclops and Dreamcatchers and deal insane damage. Now, I place walls, and the radiant spells can't hit on the first turn; losers! :) On the first turn, I place walls and calmly wait with all my stacks. Then, the Priests move, and they won't be able to heal on that turn anymore. Even if the Mage turns someone to stone, blinds them, or summons elementals, it doesn't matter. On this turn, we'll practically crush the Alliance without taking any damage. And by the next turn, we'll have enough points for the racial ability. And we can cast a spell (for example, Inner Flame on the Cyclops, after which they move before the radiant spells, or Reinforcements on the Panthers). This will give us a good chance on the second turn to destroy one stack and move on top of it: preferably either the radiant spells or the Priests.
If I were to describe the tactic briefly: overwhelm the stacks of Priests and radiant spells and move on top of them. After that, you can breathe a sigh of relief. The rest deal physical damage, which doesn't do much damage to the Warrior units because they have high defense, and the Alliance also has lower attack than the Orcish Mages. In short, in the future, with repeated attacks, the Alliance's troops gradually melt away – gradually, only due to resurrections. Therefore, the outcome of the battle depends mainly on one thing: whether it is possible to quickly destroy the radiant spells and Priests.
In principle, the Orcs have a good chance, no matter what anyone says.

I think I've gone a bit overboard with these walls. I should take Blizzard for the hero and cast it on the radiant spells – it slows them down, lasts for 2 turns, and also deals some damage. Although walls can be useful to block the enemy's undead stack and prevent it from being resurrected. If only these walls were a little stronger... But as it is, they are destroyed by a single hit. In short, it's better to cast Blizzard on the first turn.