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Well, so let's begin :) I don't have the strength to write a long detailed description. I'll try to outline the global plans :)
The hardest part on this map is the start; if you play it correctly, then the rest will go smoothly. Of course, speed play is only possible with the Book of Air. To get the Book, you need to collect 3 super-artifacts: MoD, AA, AotDK. All parts are available. For a quick start you need: to quickly kill 4000 Ice Demons, and twice. Landing on the swamp. Taking the Blue Tent. A marathon for the Book of Air followed by capturing all towns. Now point by point.
1. We'll kill the fish on day 8. For this we'll need 25 Angels, the maximum number of Monks, a Golden Bow, stat-boosting artifacts, and magic: Resurrection, Air Shield, Stone Skin. At the Barbarian respawn we only need a Dragon Utopia and the Captain's Hat. The Angels join easily, and the artifacts are lying around too. We take the Dragon Utopia with Vampires. We learn Resurrection from Jeddite using Eagle Eye. We'll get Air Shield from the Genies spawned at the Refugee Camp. The hero needs a lot of mana, Archery, and Earth magic. Meanwhile, we prepare a hero for the swim to the next set of fish.
2. At the moment of our landing after the fight with the Ice Demons, we meet the Purple computer, which shares with us the Cloak of the Undead King and the Sword of the Dead Knight. To reach the swamp in 2 days we need a hero with Expert Navigation and an Elixir of Intelligence. By that time, we will have assembled AotDK. AotDK is certainly cool, but stats drop significantly. Unexpectedly, it turned out the battle was even harder. We had to spend resources on upgrading the Angels.
3. To take the Blue Tent, we need to kill 666 Arch Devils in an anti-magic garrison. The anti-magic is not entirely anti-magic. AotDK works properly. We use this to our advantage, calmly shooting them down.
4. During the march for the Blue Tent, we must collect and upgrade all the Vampires. We need the Vampires to break into Pandora's Boxes with Faerie Dragons. We will also need MoD. We have all the parts of it. We'll knock the Shield out of Gervulf, and the Greaves from the Drowned Man in the center of the swamp respawn. To take the Book of Air we need 7 heroes, who run through the underground for over a week clearing boxes.
5. After getting the Book, three final battles remain: Gelu, Deemer, and Sandro. I don't want to describe the battle tactics; I suggest you try them. Below are the daily saves and saves of the key battles. If necessary, I can upload all of them, but they weigh a lot. I don't know what else to describe. Ask questions.
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Daily saves: http://zalil.ru/33515905
Saves of key battles: http://zalil.ru/33515909
The original of this article, as well as player discussion, can be seen on the HP forum:
http://www.heroesportal.net/tavern/?id=369491&pagenum=1
