27.06.2012. MaxGor (red, Dungeon, Shakti, Shakti) def my_wild_desire (blue, Castle, Valeska, Adela) 2sm4d(3) 146
Opponent scooped up all his restarts + that tech restart, as a result the road opened for me only to the 1st secondary, but there are external dwellings of Harpies and Troglodytes, immediately portal to the Harpies and their upgrade. On the native respawn 1 Griffin Conservatory, at the secondary 2 Dragon Fly Hives. Shakti immediately got Earth magic, quickly expertised it and "native" skills. On 122 I took the first Dragon Fly Hive (8 Wyverns), then the main hero ran around for stats, while the army collected gold, on 126 I took the second Dragon Fly Hive (6 Wyverns). I broke into the castle above the native respawn for the Griffin Conservatory. It turned out to be level 2, above is the exit to the surface, I peeked out, and it was already cleared, I went there to look for the opponent, I thought it was risky, after all the army had 2 Angels, 14 Wyverns, Harpies, Troglodytes and Eyes, but it turned out the opponent's was even worse. I took his secondary, took a stroll into the treasure zone for 2 Dragon Fly Hives. On week 4 I brought more troops, just for the experience I took both GOs and then on 146 the attack happens. My hero had too great an advantage in stats and expert spell elements... The save analysis showed that the opponent had neither Dragon Fly Hives, nor Griffin Conservatories, nor external dwellings, plus Valeska was stuck far away on the secondary's respawn. It's a pity the restart saves weren't preserved, just how bad was everything there if he had to play such an even setup?
thanks for the game
This is my second online game and first on the 2sm4d(3) template in preparation for the beginners' tournament.
27.06.2012. MaxGor (red, Dungeon, Shakti, Shakti) def my_wild_desire (blue, Castle, Valeska, Adela) 2sm4d(3) 146
I took two restarts on 111, the first due to the lack of an ore pit and poverty in resources, the second due to the absence of a Marksmen tower and a minimal number of Marksmen with Valeska. Then there was a tech restart due to a road block with archers.
First turn I upgraded the Archers, Valeska had 18 Archers and 14p, I hire Gellar +350 gold in the tavern. I left 9 more Archers in town for clearing. The territory is quite poor, there are no crypts or dwarven dwellings nearby, I transfer the entire army to Valeska. At home I build the Barracks and Griffins. On 121, after ordering at home, I took a secondary hero, at home I built Monks and Cavalry, a resource shortage began to be felt and I went to the underground with the second hero, leaving Valeska to gather resources near the secondary. On 134 the opponent arrives with a huge army, cutting my main hero off from the main army, although it was clear that the forces were not equal and I hole up in the castle, then the opponent captures my secondary. On 145 I gathered an army and attacked the opponent to avoid wasting time, since I had absolutely no chance.
I messed up literally everything:
1) built the castle incorrectly and hired a bunch of useless heroes
2) captured the secondary a couple of days later than the opponent, although we probably found it at the same time
3) lost my army to the Vampires at the entrance to the underground, due to not knowing the template.
4) got stuck after capturing the secondary, although I must admit there were only 2 crypts nearby.
Thanks to my opponent for the game!