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Mafia: general discussions.

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For me, Mafia is primarily not about gameplay and obsessively trying to win, but rather the setting itself.
Now I don't have to write role-playing notes just because players will immediately figure out that it's me?
That's your problem. If you don't like it, create fake accounts.
Your problem is that you always play to win by any means necessary. And moreover, for personal victory. And somehow this becomes other people's problems because it sometimes interferes with them. As part of the mafia, you often do quite well on this wave, despite a very peculiar style, but outside of it... In recent games, your role has always stood out brightly, and not at all because of being exposed in the newspaper as an ND (Night Detective), but because of notes and very obvious hints.
Initially, Mafia is a struggle between an organized minority and an unorganized majority. But if half of the townspeople are clearly hinting that they are on the side of the town, even without having a specific role, what can the mafia do? This turns into a battle between two organizations, where those who have more members will naturally have the advantage.
At the end of the game, it's okay when several NDs have already exposed you, and further denial or mystery will only serve as additional fuel for the players; then you can consider softening the rules. But this is the ending of the game (and just one possible outcome) in which information is already publicly available anyway, and roles are obvious, so any extra exposure won't affect the course of the game. (perhaps this is the limit?)


And by the way, there's psychological Mafia for fans of subtle hints.

P.S. Read Tory's post about behavior in the last Mafia game. There are many things I think are right.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!