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#657
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It all worked ;) Thank you very much :) I'll post the finished map in a day or two :)

Added 1 minute ago
If anyone is interested, the working script looks like this:

function dopF () prog = 1; MessageBox (GetMapDataPath().."text10.txt"); Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way", nil ); sleep (5); SetObjectiveState('obj_dop', OBJECTIVE_ACTIVE); SetObjectiveVisible( 'obj_dop', true, PLAYER_1 ); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way", "dopF" );

function dop1 () if prog == 1 then MessageBox (GetMapDataPath().."text11.txt");
elseif prog == 2 then SetObjectiveState("obj_dop", OBJECTIVE_COMPLETED); Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way1", nil ); AddHeroCreatures("hero", 64, 30); end; end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "way1", "dop1" );

function fenixF () Trigger(OBJECT_TOUCH_TRIGGER, "fenix", nil ); prog = prog +1; end; Trigger(OBJECT_TOUCH_TRIGGER, "fenix", "fenixF" );
Создаётся карта "Забытый Авангард (готовность 80%)