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I was just thinking, what's up with the graphics? They could have added more options, at least for level 4 cities. For example, create a "forge" in the city (for the Alliance of Light). "Incineration" of buildings/+damage to surviving units (for Demons) – in case an opponent captures their city. Some kind of "impregnability" – for the duration of one or two turns (for the Undead). (With their feet) they could inflict a small amount of damage on attacking enemies during the first turn of the battle, plus remove all their bonuses. And (for the city of the Unconquered Tribes), for example, reduce the movement range of the enemy during sieges and reduce their initiative with "Time Slowdown." Or something like that. All the features have been explored for a long time. Fans will soon get bored. In my opinion, it would be good to add a level 4 city in the game, protected by the deity of a specific race. And the Tear of Ashera in the city would provide special troops that would defend the city even without a hero being present. And with a hero in the city, it would become completely unprofitable to attack it. Then everything in the game would depend not only on the availability of resources and cities. Then even a less fortunate player could have a chance to win.